Dee's Projects
Thursday, November 18, 2010
Critiqued, and done.
Welcome to the very last day of class. I'd like to take the time to say great job everyone! It was definitely a tough quarter for everyone and although most didn't get to where they wanted, 10 weeks is a shorter time than we all thought. Really work time was more like 6-7 weeks, but what can you really do? It was so nice to work on a project for a full class time though, instead of having to divide our attention to other things. Some really wonderful projects came out of this quarter. Some highlights for me were Alex forsythe's project, I really loved Margaret's work, Bryan Di Fatta's work was really cool even though he didn't get to end it how he wanted. I really like James Ross' model was amazing, and I ended up looking up topogun because of it, so I'll be using that in the future. Thomas' second painting was awesome in my opinion, I'm a sucker for color. I liked Loren and Laura's asthetics. Lindsey's model was awesome! I love the face, and the clavicles. All of the environments I seen were awesome! There was a lot of inspiration in these critiques. Go EVERYONE!!!!!!
Tuesday, November 16, 2010
Last Week!
So we've come to the last week of the quarter. No pictures this time. Works done! I learned a lot about modeling this quarter that definitely will help me in the future. One thing i realized though is that there are a lot of things i should have known that I didn't know previously. We should learn how to light properly and animate things in the first modeling class. It really set me back this quarter in my other class because I didn't take an animation class or anything. I felt a little incompetent. I wish that we could really cover these things early. Also we should take portfolio in our sophomore year because a lot of companies are looking for sophomores and juniors for internships, not seniors. Well I'm a woman of few words so, I wish you all the best and happy holidays!
Friday, November 12, 2010
Some tutorials
http://www.thegnomonworkshop.com/tutorials/fog_density/fog_density.html Fog density controls for awesome atmosphere
Monday, November 8, 2010
Lighting
Friday, November 5, 2010
Tuesday, November 2, 2010
Physical Sun and Sky: good, bad, but not so ugly
So I figured out the Physical Sun and Sky Mental Ray node. Basically you can create a realistic sun and control the time of day by rotating the directional light on the y axis. The good thing about this is it has perfect amounts of intensity. The bad thing right off the bat is if you're going for a stylized look, like I am, you can't just change the color of the sun and sky. you'll break the light. You however can create background fog. Here's what I've played with so far. I'm going to see if it can be combined with light fog and other lights.


also this is Image based lighting:



also this is Image based lighting:

Friday, October 29, 2010
BAAAAAD TOPOLOGY!!!! BEETTTTERR TOPOLOGY!!!!
Ok so I screwed up!!! I did my walls together,which is bad, then when I separated them they were definitely not zbrush ready. SOOOOO I had to rebuild some features, but fortunately when you do something once, you can do it again 4x faster in maya :)!
BAD TOPOLOGY!

MUCH BETTER TOPOLOGY!!
BAD TOPOLOGY!

MUCH BETTER TOPOLOGY!!
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